Miguel NUSSBAUM (The Computer Science Department of the School of Engineering of Pontificia Universidad Católica de Chile)
Title: Using Technology as Scaffolding for Teaching Critical Thinking in the Classroom
Date, Time, and Venue: CONFERENCE ROOM 3, DECEMBER 3 (WEDNESDAY), 13:30-14:10
Critical thinking has become a key requirement for any list of essential 21st Century skills. The ability to think critically often determines one’s level of personal development, career success and even effective participation within a community. The central problem that we address is how to operationalize critical thinking for its proper use in the classroom. We propose using technology to provide appropriate scaffolding for promoting critical thinking, helping learners to engage with their cognitive articulation and the reflective process. The scaffolding is based on the skills defined by the Delphi Report and integrates concepts of transferability and metacognition. We exemplify this with activities implemented in the classroom for third grade math and language arts, as well as high school science.
Miguel Nussbaum is a professor at the Computer Science Department of the School of Engineering of Pontificia Universidad Católica de Chile. In 2011 he was honored with the Chilean award for innovation in the Education category, and he has been a member of Chile’s Agency for Quality in Education since 2012. He has published more than 70 articles in ISI journals, received over 2,700 citations for his research papers, and successfully guided 18 students to their doctorates as dissertation advisor. His work in instructional design, which integrates the use of technology, is focused on how to change teaching practices in the classroom to make children the protagonists of their learning experience. His scientific developments have been implemented in schools in Argentina, Brazil, Chile, Colombia, Costa Rica, the United States, Great Britain, Guatemala, India ,Sweden and UK, and have received the support of UNESCO. He also studies the use of educational games in the classroom, and school effectiveness.