Accepted Papers

Full Paper

48 The appropriation of
a representational tool in the second language classroom
Yun Wen, Wenli Chen and
Chee-Kit Looi.
61 From Tutoring to Cognitive
Rehabilitation: Exploiting CBM to Support Memory Training
Antonija Mitrovic,
Moffat Mathews, Stellan Ohlsson, Jay Holland, Audrey McKinley, Scott Ogden,
Anthony Bracegirdle and Sam Dopping-Hepenstal.
76 Investigating Factors
Affecting Conceptual Learning Progression when Playing Digital Game-based
Inquiry Learning for Energy Education
Patcharin Panjaburee, Ugyen Dorji and Niwat
81 Teachers’ Perceptions of
E-Learning in Malaysian Secondary Schools
Mei Lick Cheok and Su Luan
89 Emergent Practices
and Distributed Emotions in Educational Game Play
Beaumie Kim and Wing Ho.
98 Unpacking the
Researcher-Teacher Co-Design Process of a Seamless Language Learning
Environment with the TPACK Framework
Lung Hsiang Wong, Ching Sing Chai, Ronnel King, Xujuan
Zhang and Guat Poh Aw.
99 An Educational
Practice Using a Code Reading Support Environment for Understanding Nested
Koichi Yamashita, Takamasa
Nagao, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh.
103 Study on Pass-Fail
Prediction for the National Radiological Technologist Examination by
Discriminant Analysis Using Mock Examinations
Hiroyoshi Watanabe, Shigeru
Sasaki, Shinsuke Aiko and Shigemi Sakamoto.
110 Characterizing TPACK
Transformations in the Design of School-Based Pedagogical Innovation
Joyce Hwee Ling Koh and
Ching Sing Chai.
112 How Do Students Progress in
a Mobilized Inquiry Science Curriculum
Chee-Kit Looi, Daner Sun
and Wenting Xie.
119 Visualization for Analyzing
Ubiquitous Learning Logs
Kousuke Mouri, Hiroaki
Ogata, Noriko Uosaki and Songran Liu.
127 ICT in Malaysian
English Education: A Review of Literature
Abu Bakar Razali. 
131 Enhance 5th graders’
epistemic view of science and conceptual understanding in a
computer-supported knowledge-building environment
Feng Lin and Carol K.K.
137 Comparison of Kit-Build and
Scratch-Build Concept Mapping Methods on EFL Reading Comprehension
Mohammad Alkhateeb, Yusuke
Hayashi, Taha Rajab and Tsukasa Hirashima.
140 A systematic review
of assessment methods in mobile computer-supported collaborative learning
Yanjie Song.
147 An intelligent tool
to assist architecture students in the early stages of design
Eva Millan, Maria
Victoria Belmonte, Manuela Ruiz-Montiel, Juan Gavilanes and Jose-Luis Perez
De La Cruz.
153 Using Content
Analysis to Check Learners’ Understanding of Science Concepts
Oliver Daems, Melanie Erkens, Nils
Malzahn and H. Ulrich Hoppe.
156 Feeling at Home form
the First Day: Using Mobile Location-Based Games for Welcoming New
Miky Ronen, Ronen Hammer
and Dan Kohen-Vacs.
157 Evaluating Augmented
Reality for Situated Vocabulary Learning
Marc Ericson Santos, Arno
In Wolde Luebke, Takafumi Taketomi, Goshiro Yamamoto, Ma. Mercedes T.
Rodrigo, Christian Sandor and Hirokazu Kato.
163 System Design for Academic
Listening of Second Language Based on Strategy Object Mashups Approach
Hangyu Li and Shinobu
178 Learning by Posing
Problems Using Illustrations Instead of Words
Takanobu Umetsu, Hikaru
Eto, Tsukasa Hirashima and Akira Takeuchi.
195 An Investigation of
Personality Trait on Audioblog Supporting Speaking Performance
Mei-Jen Shih and Jie Chi
209 A Sharable Whiteboard
System for Distance Collaborative Learning which Enables Instruction for
Multiple Groups of Students
Yuichi Ohkawa, Kazuki
Watanabe and Takashi Mitsuishi.
212 Maparin: Creating a
Friendly and Adaptable Learning Scenario for Foreign Students in Taiwan
Wei-Tung Tang and Shwu-Ching Young. 
214 A Flexible System and
Data Model for the Representation and Management of PBL Scripts
Disi Wang, Yongwu Miao, Ulrich Hoppe and
Mohammed Samaka.
216 Ontological Descriptions of
Statistical Models for Sharing Knowledge of Academic Emotions
Keiichi Muramatsu and
Tatsunori Matsui.
223 Structural and trend
analysis of tagging as a mechanism for organizing learning resources
Ji-Lung Hsieh and
Li-Chiao Chiu.
232 An Ecological Model
for Scaling and Translation: Maximizing the impact of Research and
Development Interventions
David Hung and Longkai Wu.
234 Professional Development of
Teachers in a MOOC
Niklas Karlsson, Anna-Lena Godhe and Linda Bradley.
236 Schema Formulation
with Schema Priming Test in Elementary Arithmetic class in Japan
Kazuhisa Seta, Akira Shimazoe, Kanetaka Mori and Masahiko
239 A Web-based Intelligent
Handwriting Education System for Autonomous Learning of Bengali Characters
Nazma Khatun and Jouji
240 Why Are Schools
Reluctant to Bring Higher-order Thinking Games to the Classrooms?
Mingfong Jan.
251 An Effect of Visualizing
Lesson Structures in Teacher Education Program
Toshinobu Kasai,
Kazuo Nagano and Riichiro Mizoguchi.
281 Designing and
Developing Interactive Video Experiences for Supporting M-Learning
Dan Kohen-Vacs, Marc Jansen, Marcelo Milrad and Miky
285 Providing
Knowledge-Related Partner Information in Collaborative Multimedia Learning:
Isolating the Core of Cognitive Group Awareness Tools
Daniel Bodemer and Alexander Scholvien.
292 Algorithmic Thinking
Learning Support System in Block Programming Paradigm
Mizue Kayama, Hisayoshi
Kunimune, Masaaki Niimura, Masami Hashimoto and Makoto Otani.
295 Math Creation:
Integrate Peer Tutoring for Facilitating the Mathematical Expression and
Euphony Fu-Yu Yang, Hercy
Cheng and Tak-Wai Chan.
301 Scaffolding for
Self-overcoming of Impasse by Using Problem Simplification
Hayashi Naoya, Shinohara Tomoya, Yamamoto Sho, Hayashi
Yusuke, Horiguchi Tomoya and Hirashima Tsukasa.
302 Revised Computer Game
Attitude Scale
Maiga Chang, Rita Kuo and
Eric Zhi-Feng Liu.

Short Paper

36 Interactive Whiteboards in
Classrooms: Debates, Issues, and Impeding Factors
Mas Nida Md Khambari,
Dawnene Hassett, Michael Thomas and Su Luan Wong.
37 Digital Storytelling
for Professional Socialization Through Cartooning Preservice Working
Experience: A Case Study
Toshio Mochizuki and
Takeshi Kitazawa.
38 Fostering change of
views of the nature of scientific theories in a CSCL environment
Pei Jung Li and Haung Yao
39 CHiLOs: A New Virtual
Learning Environment (VLE) for Large Scale Online Courses
Hori, Seishi Ono, Shinzo Kobayashi, Kazutsuna Yamaji and Toshihiro
40 Preliminary Study: Problem
Solving in Physics through Visualizations
Nurul Fazmidar Mohd Noor,
Zeeshan Rasool, Hannyzzura Affal, Mohd Nizam Ayub, Nornazlita Hussin and
Andrew Bimba.
47 An Online Course for
Active Participation and Interactive Learning
Qiyun Wang and Wenhao Li.
51 Exploring student
interactions with tutorial dialogues in a substep-based tutor
Myse Elmadani, Amali
Weerasinghe and Antonija Mitrovic.
Rohim and Lina Yulinda.
62 Gaze Analysis and
Subjective Assessment of Learners Observing the Writing Process
Yasuhisa Okazaki, Senju
Noguchi and Atsushi Yoshikawa.
65 Development of
Association Recommend Function for a Cross-curricular Subject Education
Database as an Example in Disaster Prevention Education
Hiroyuki Muramatsu,
Hideaki Shimada, Shingo Kumagaya and Satoshi Tanaka.
67 Construction of Web
Communication System to Support Young Teachers’ Training
Takeshi Morishita,
Hiroo Tsukamoto, Toshiro Kikunaga, Takashi Sakoda, Ikufumi Wakisaka and
Satoshi Tsuchida.
69 Exploring the Value
of Multimedia Messaging Service for Learning English Reading: Using LINE as
an Example
Pei-Hsun Emma Liu, Ruey-S
Shieh and Wen-Chi Vivian Wu.
70 Using the ePortfolio System
to Foster Student Self-regulated Learning
Lap Nguyen and Mitsuru
71 Supporting E-Learning
in Computer-poor Environments by Combining OER, Cloud Services and Mobile
Simon N. Mwendia, Sven
Manske and H.Ulrich Hoppe.
72 Aesthetic Design for
Learning with Games
Diali Gupta and Beaumie
73 A Study of Student
Behavior in Classroom Response Systems
Kozo Mizutani.
74 Assessing computer
attitudes: Does it matter for teacher education in developing countries?
Su Luan Wong.
78 Computer Assisted
Learning based on ADDIE Instructional Development Model for Visual Impaired
Chookaew, Suppachai Howimanporn, Warin Soodkaneung, Wanida
Pradubsri and Piyawat Yoothai.
79 Analyzing Course
Competencies: What can Competencies Reveal about the Curriculum?
Gottipati and Venky Shankararaman.
88 An Examination of Affect
and its Relationship with Learning among Students using SimStudent
Michelle Banawan, Maureen
Villamor, Yancy Vance Paredes, Cesar Tecson, Wilfredo Badoy, John Roy Geralde
and Ma. Mercedes T. Rodrigo.
90 Implementing and Validating
a Mobile Learning Scenario Using Contextualized Learning Objects
Alisa Sotsenko, Marc
Jansen and Marcelo Milrad.
91 An Exploratory Analysis of
Confusion Among Students Using Newton’s Playground
Juan Miguel
Andres, Ma. Mercedes T. Rodrigo, Jessica O. Sugay, Ryan S. Baker,
Luc Paquette, Valerie J. Shute, Matthew Ventura and Matthew Small.
92 Analytical Evaluation
of Technology Acceptance in Teachers Training of Primary Mathematics
Education in Hong Kong: A Preliminary Study
Gary K. W.
Wong and Ho Yin Cheung.
96 Predicting the Perceived
Usefulness of eBook among Mathematics Teachers
Azlin Abd Jalal, Ahmad
Fauzi Mohd Ayub and Rohani Ahmad Tarmizi.
101 Applying an
Extensible Learning Support System to Learning by Problem Posing
Kiyoshi Nakabayashi and
Yosuke Morimoto.
105 Gender Differences in Flow
State in an English Learning Environment Achievement System
Benazir Quadir and
Jie Chi Yang.
108 Does it Make Sense and What
Does it Mean?
Jon Mason.
111 Improving Children’s
Learning through Playing Computer Games
Nilufar Baghaei.
118 Enhancing English
Pronunciation with Windows Speech Recognition Training: A Preliminary Study
Hui-Hsien Feng and
Ying-Hsueh Cheng.
122 The effect of discourse
analysis activity with KBDeX on students’ understanding about collaborative
knowledge building
Sayaka Tohyama and
Yoshiaki Matsuzawa.
124 Practice of the
Programming Education Using Arduino and the Class Support System
Kazuo Tenra.
126 Online Manga and
Anime in Promoting Language Learning and Literacy Practices
Abu Bakar Razali.
128 Online Popular Culture in
Language Learning: Reading and Writing Online Fanfiction
Abu Bakar Razali.
130 Pedagogical Methods in
Web-based Language Teaching
Rieko Hattori-Saito, Masako
Hayakawa Thor, Yoko Mizufune, Hiroko Inose, Mario Antonio Lopes Cordero and
Alex Pruth.
132 Interactive Learning
Cinema Authoring System in the Classroom
Yuan-Fu Luo, Wei-Chih Lin,
Tai-Yin Lin, De-Yuan Huang, Chi-Wen Huang and Gwo-Dong Chen.
133 Gamification in
Academia Practice – What Motivate Users Most
Ming-Shiou Kuo, Tsung-Yen
Chuang, Ting-Chieh Chuang, Po-Yu Chen and Hsin-Chih Lin.
134 Effectiveness of
Virtual Reality for Teaching Travel Skills for Students with Intellectual
Shwu-Ling Lee and Wung Song
138 An Initial Finding
from Scaffolding the Cross Campus Commenting with a Web 2.0 Resource
Gloria Shu Mei Chwo and
Sylvia Wen Lin Chu.
141 Altruistic behavior
in a learning stage through social network
Wang, Wang-Han Li, De-Yuan Huang, Chi-Wen Huang, Su-Hang Yang and
Gwo-Dong Chen.
144 Understanding differences
of eye movement patterns while reading musical scores between instructors and
learners to design learner-centered teaching strategies
Katsuko Nakahira T
and Muneo Kitajima.
145 Real-time Feedback Systems
in a Foreign Language Teaching: A Case of Presentation Course
Yuichi Ono, Manabu
Ishihara, Sachio Hirokawa and Mitsuo Yamashiro.
148 Assessment of
Developmental Stages of Generic Skills : A Case Study
Katsuko Nakahira T,
Makoto Watanabe and Muneo Kitajima.
161 SHIVA: Virtual Sculpting
and 3D Printing for Disabled Children
Leigh McLoughlin and
Oleg Fryazinov.
166 Code Reading
Environment by Visualizing both Variable’s Memory Image and Target World’s
Satoru Kogure, Ryota
Fujioka, Yasuhiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi and Yukihiro
167 A Pilot Study
Comparing Secondary School Students’ Perception of Smart Classrooms in Hong
Kong and Beijing
Baoping Li and Siu Cheung
168 Situational Sets Effect on
Role-Play Game Supported English for Specific Purposes Vocabulary
Fang-Chen Lu and Ben
170 Learning Log
Dashboard: to see your own progress
Erdenesaikhan Lkhagvasuren,
Kenji Matsuura, Kousuke Mouri and Hiroaki Ogata.
184 Question Generation
Using WordNet
Nguyen-Thinh Le
and Niels Pinkwart.
187 Enhancing Motivation in
Disaster Prevention Learning with Perceptual and Semantic Gaming
Koji Tanaka, Tatsuto
Hirai, Mitsuru Ikeda and Masahiro Hori.
188 Seamless Flipped
Learning Using SCROLL in CALL Class
Noriko Uosaki, Hiroaki
Ogata and Kousuke Mouri.
190 The Undergraduates’
Attitudes towards the Use of Asynchronous Online Discussion (AOD) in Learning
Noor Farah Shahida Mohd
Haris, Rosnaini Mahmud and Wong Su Luan.
194 From Education to
Edutainment: A Case of Innovative and Advanced Technologies for Historical
Chen-Wo Kuo
197 Learning English
Words via Visual Media using Tablet PCs
Kaoru Sumi.
198 Learning Design Framework
for Constructive Strategic Alignment with Computer-based Visualizations
Gargi Banerjee, Mrinal
Patwardhan and Sahana Murthy.
202 University Teachers’ Needs
of Support for Designing and Preparation of Courses: A Focus on Differences
by Academic Discipline and Rank
Fumiko Konno and Takashi
205 Toward Learning the
Reflection Processes: An Analysis of Expert’s Reflection and its Observation
by Learners
Akio Takashima.
208 The Influence of
ICT-Supported Learning Environment Perceptions, Academic Ability, and Prior
Educational Experience on Approaches to Learning for Accounting in Malaysian
Secondary Schools
Boon See Tan and Su Luan
215 AR based Skill Learning
Support System with Velocity Adjustment of Virtual Instructor Movement
Takuya Mishima, Masaru
Okamoto and Yukihiro Matsubara.
217 Evaluation of Difficulty
Estimation for Learning Materials Recommendation
Yasuo Miyoshi, Kazuhiro
Suzuki, Ken-Ichi Shiota and Ryo Okamoto.
219 Audio Subtitle
Mapping System between Slide and Subtitles by Co-occurrence Graphs on VOD
Kohei Sakane, Nobuyuki
Kobayashi, Hiromitsu Shiina and Fumio Kitagawa.
221 Checkpoints for
Integration of a One-to-One Tablet Configuration in a School Learning
Zylka and Wolfgang Mueller.
222 Probabilistic
Question Selection Approach for AR-based Inorganic Chemistry Learning Support
Masaru Okamoto, Ryoya
Sumida and Yukihiro Matsubara.
225 Detailed User
Relation Visualization on Moodle
Li and Siu Cheung Kong.
226 Using an online social
network site as a learning community to enhance EFL learners’ cultural
Ming-Yi Chen Hsieh, Wen-Ch
Vivian Wu, Hsing-Chin Lee and Chun-Lan Chen.
229 Relationship of
Ubiquitous Technology Usage with Technology Competency
Rosnaini Mahmud, Muliati
Sedek, Habibah Ab. Jalil and Shafee Mohd Daud.
238 A Design Pattern of
Role Playing Game for Supporting Ethical Gameplay
Wahyudin and Shinobu Hasegawa.
241 Sauce for the Goose?
Testing SVECTAT in Japan and Taiwan
Mark Elwell, Tsun-Ju
Lin, Steven Cook, Carlos Martin, Jean-Christophe Terrillon
and Yu-Ju Lan.
247 On the Design of
Embodiment-based Gamification Activities for Learning Fundamental Projectile
Shih-Chieh Wang, I-Chun
Hung, Li-Chun Lin and Nian-Shing Chen.
248 Interactive Environment for
Learning by Problem-Posing of Arithmetic Word Problems Solved by One-step
Multiplication and Division
Sho Yamamoto, Yuki Akao,
Mitsutaka Murotsu, Takehiro Kanbe, Yuta Yoshida, Kazushige Maeda, Yusuke
Hayashi and Tsukasa Hirashima.
249 Peer response on
writing revision: Early grades’ knowledge features and revision types
Siou-Lan Wang, Calvin C. Y.
Liao and Chih-Yuan Shih.
250 Presentation
Reconstruction Method for Peer Review Support in Presentation Rehearsal
Akihiro Tanikawa, Ryo
Okamoto and Akihiro Kashihara.
256 Students’ conceptions of
and approaches to learning through knowledge building
Pei-Shan Tsai, Ching Sing
Chai and Joyce Hwee Ling Koh.
257 Perceptions of
tutoring roles and psychological distance among instructors, tutors, and
students in online tutoring for college blended learning
Hyejung Lee, Young-Il Hong
and Hyoseon Choi.
259 An Approach to Electronic
Textbook Linking Chemical Experiment – Esterification of Acetic Acid and
Akira Ikuo, Yusuke
Yoshinaga and Haruo Ogawa.
260 Understanding English
Language Learners’ Experiences and Perceptions of Mobile Assisted Vocabulary
Lu-Yu Yeh, Hsiu-Ting Hung
and Pei-Yun Tseng.
262 The Impact of Using
3D Animation in Students’ Spatial Ability
Jiong Guo, Yuhui Ma and He
271 A Context-aware
Dynamical Learning Environment for Multiple Objectives
Min Chen, Feng-Kuang Chiang
and Sheng-Quan Yu.
272 Strategies for Improving
Learning Performance by Using Crowdsourcing and Flipped Classroom
Yu, Zhihong Xu, Guilin Chen and Jinghua Guo.
275 Information literacy
skills of pre-service teachers: A Case Study
William Ko-Wai Tang and
Morris Siu-Yung Jong.
277 Empowering mobile
learning with socialized context sharing
Ming-Chi Liu,
Nian-Shing Chen and Yueh-Min Huang.
278 A2I: A Model for
Teacher Training in Constructive Alignment for Use of ICT in Engineering
Jayakrishnan Warriem,
Sahana Murrthy and Sridhar Iyer.
279  Game-based APP in
Teaching Newton’s Three Laws of Motion for High School Students
Hsin-Yih Shyu and Yu-Hur
280 Do They Keep
Technology in Mind? An Implementation of TPACK-oriented Science Teacher
Program for Science Degree-graduated Students
Srisawasdi and Patcharin Panjaburee.
282 Enabling a Positive
First Year Experience in Higher Education through Social Media and Mobile
Shaun Nykvist, Michelle
Mukherjee and Kelli McGraw.
286 A Phenomenological
Study of Teachers’ Experience in Using 1:1 Technology
Peter Seow.
287 The motivational
underpinnings of using wikis for collaborative group work:
Ronnel King and Samuel K.
W. Chu.
293  MuPeT: A Framework
for Enabling Multi-Perspective Problem Elaboration
 Sven Manske, Jesús
Omar Álvarez MÁrquez and Ulrich Hoppe.
296 Evaluation of
Three-Site Multipoint Distance Learning using High-Definition
Taiichiro Okubayashi, Akiko
Nakazawa, Hideki Mori, Takanori Maesako and Osamu Morikawa.
297 Using a PBL Authoring
Tool to Train Teachers in Designing an Online PBL Unit
Yongwu Miao, Mohammed
Samaka, Disi Wang, Zeyad Ali and Michael Romanowski.
306 Development of
Multimodal Tool to Support Second Language Classroom – Case of Japanese
Nushrat Khan.

Poster Paper

34 An Ontology to Model
E-learning Tools, Events and Experts for their Use in Specific Contexts
Juan M. Santos, Ruben
Miguez, Manuel Jose Fernandez Iglesias, Agustin Cañas
Rodriguez, Manuel Caeiro Rodríguez and Luis Anido Rifon.
41 Search System for Audio and
Video Lecture Content Using Auto-Recognized Transcripts
Yosuke Morimoto, Kumiko
Aoki, Kouichi Katsurada, Genki Ishihara, Yurie Iribe and Tsuneo Nitta.
44 Applications of
Speech-to-Text Recognition to Learning: A Review of the Literature
Rustam Shadiev,
Wu-Yuin Hwang, Nian-Shing Chen and Yueh-Min Huang.
49 A Relationship between the
Pair effect and the Learner Characteristic at Pair Work in Computer Literacy
Kimiko Uchida, Yoshihiko
Oya and Takashi Okuda.
53 Plasticine Scrum: An
Alternative Solution for Simulating Scrum Software Development
Sakgasit Ramingwong
and Lachana Ramingwong.
54 The Model Construction and
Platform Development of Students’ Originality Incubator System
Xie, Jingya Chen and Weipeng Kuang.
56 A Study on Teaching
Debugging Strategies for Digital Circuit
Hong-Fa Ho and Duen-Huang
57 Question Type Analysis for
Question-Answering Applications in Education
Yang-Yin Lee, Yong-Siang
Shih, Chih-Chieh Shao, Yen-Pin Chiu, Hsin-Hsi Chen, Chieh-Jen Wang and
Sen-Chia Chang.
60 Development and Evaluation
of a User Adaptive Kanji Learning System Using Computer Graphics
Kotaro Matsushita,
Takahiro Kurumagawa, Natsumi Nemoto, Takuya Sakiyama, Hideo Suzuki, Kenneth
J.Mackin, Yasuo Nagai and Eiji Nunohiro.
63 Feature Extraction of the
Nursing Techniques from Hand Motion Data
Takeshi Matsuda, Toshiyuki
Maeda and Yukie Majima.
68 Application of GIS: A New
Tool to Explore the Administration and Life of the Local Officers of
Tang-Song Dynasty
Hsin-Chun Liu, Pei-Lun Lee
and Hui-Jan Fan.
77 Development of a Mobile
Visualization Application for Constructivist Learning and Assessment in
Hsin-Yi Chang, Yuan-Tse Yu,
Jung-Yi Hung and Kao-Chi Hsu.
80 Effective eLearning through
MOOC: Lessons learnt in selecting a MOOC
Gamage, Shantha Fernando and Indika Perera.
82 A Framework of Generating
Explanation for Conceptual Understanding based on ‘Semantics of Constraints’
Tomoya Horiguchi, Takahito
Toumoto and Tsukasa Hirashima.
83 Fostering college students’
reading comprehension with online 
Hui-Chin Yeh, Yu-Hsin
Chiang, Shih-Hsien Yang and Yu-Fen Yang.
84 Teacher Learning in a
Virtual Field Experience
Hui-Chin Yeh, Yu-Fen Yang
and Shih-Hsien Yang.
86 Features of Creating Flash Card
Materials for Reflecting on Learned Contents
Shin Kurata.
93 Mathematical Model of Collaborative
Learning by using Differential Equation and Its Analysis
Shinnosuke Nishi, Yasuyuki
Nakamura, Koichi Yasutake and Osamu Yamakawa.
95 Investigate Effects of Peer Inspection
Strategy on Improving Metacognition in Circuitously Collaborative Learning
Tama Duangnamol and Mitsuru
97 Developing and validating of a
Multitasking Behavior Scale for College Students
Jui-Lien Lu, Min-Ling Hung
and Chien Chou.
102 The Development of Scenario Game
Teaching Material for the Learning of Power Networks at Technology Education
in Junior High School
Hiroyuki Muramatsu, Ryoichi
Kitazaki, Hiroyoshi Nishizawa, Kiyoshi Tanaka, Saeed Ramezanjamaat and
Phillip Cardon.
106 Online Peer Feedback and
Learner Autonomy in EFL Writing Class
Silih Warni and Gunawan
107 Online Explanation
Activities: Effects of in-group activity feedback from a Pedagogical
Conversational Agent
Yugo Hayashi.
109 Design of Multimedia
Feedback Mechanism on E-portfolio for elementary school students: an Approach
to the Netfolio System based on Tablet PC
Hao-Hsuan Hsu and
Shwu-Ching Young.
115 Method for Measuring Proficiency-based
Katsunori Kotani, Shota
Ueda, Takehiko Yoshimi and Hiroaki Nanjo.
116 Students use or non-use of
the Computer at School for School Work in an Intervention Study about Lesson
Design in a 1:1 Environment
Therése Haglind.
117 Apply POE framework in a
simulation system for facilitating physics learning with Tablet PCs 
Chia-Ching Lin, Fo-Jui Chen
and Chen-Chung Liu.
120 A Students’ Mutual Evaluation Method
for their Reports using PageRank Algorithm
Yuanyuan Wang, Yukiko
Kawai, Setsuko Miyamoto and Kazutoshi Sumiya.
123 The Relationships among Learners’
Backgrounds, Metacognitive Vocabulary Learning Strategy Awareness and Mobile
Vocabulary Learning Readiness
Chih-Cheng Lin and De-Yan
136 Improving students’ writing
skills through reconstructing the viewpoint of sample articles: An Integrated
Guided Writing System
Shao-Fu Tseng,
Hsiao-Lun Chien, Kai-Jiun Lin, Bo-Sheng Hsu, Gwo-Dong Chen and Liang-Yi Li.
142 A Study on Teaching
Debugging Strategies for Digital Circuit
Hui Jin.
143 The Introduction of Chinese
Character Learning With LAYAR Augmented Reality 
Po-Wei Hsu and Guan-Ze
150 A Tagging Editor for Learner Corpus
Annotation and Error Analysis
Lung-Hao Lee,
Kuei-Ching Lee, Li-Ping Chang, Yuen-Hsien Tseng, Liang-Chih Yu and Hsin-Hsi
152 An Investigation into
Students’ Attitudes toward Identification with MOOC-The Case of Nutshell
Lu Chen, Zhentao
Yang, Zhujun Qing, Wenxin Zhang and Feng-Kuang Chiang.
155 The effect of film scenarios and
annotation tools on video learning 
Dai-Yi Wang and
Ting-Yi Chang.
160 The Flipped Classroom: Factors of
Self-regulated Learning Affecting Students’ Learning Effects 
Kuo-Yu Liu.
162 Educational Affordances of Smart
Learning Applications in Science Education
Young Hoan Cho, Hyunyoung
Lee, Mirye Ok, Namsoo Shin, Eun Jung Koh, Changyoun Lee and Dae Hong Jeong.
164 Evaluation of Using a Tablet Device for
a School Trip
Norio Setozaki, Mai Okuda
and Yusuke Morita.
165 On Using Mutation Testing for Teaching
Programming to Novice Programmers
Rafael Oliveira, Lucas
Oliveira, Bruno Cafeo and Vinicius Durelli.
169 The Design of Instructional
Interaction in Micro Video 
Jing Junjun, Zhang Ning,
Zhao Liling and Guo Gang.
171 We Learn Chinese Characters
by Feeding Tangible Animal Companions
Zhi-Hong Chen.
176 Design of Embodied Learning in 3D
Virtual Worlds for Pre-service Teachers 
Young Hoan Cho, Yoon Kang
Kim, Myung-Seop Kim and Mae Hyang Hwang.
177 Developing and Evaluating a Test
Generation Module to Support Personalized Phoneme-based Training 
Yaheng Zou, Harumi
Kashiwagi, Yi Sun, Kazuhiro Ohtsuki and Min Kang.
180 Practical Use of 3D Images in the
Interactive Slideshow to Study Traditional Buildings
Soichiro Kawamura and
Hiroyuki Shimada.
182 Research on Learning
Support Using a Digital Pen
Yukiya Ishida and Junichi
189 Essay Development Schemata
to Support English Composition
Hidenobu Kunichika, Yuki
Ikeda and Akira Takeuchi.
191 Evaluation of the
Effectiveness of a Digital Microscope System with Tabletop Interface in a
Science Class
Kazuyuki Morita,
Norio Setozaki and Yusuke Morita.
193 Learning Bayesian Networks for Student
Eva Millan, Guiomar
Jiménez-Vista, María-Victoria Belmonte and José-Luis Pérez-De-La-Cruz.
199 Learning Method for
Understanding Design Policy of Object-oriented Design and its Meta-learning
Support System
Tomoko Kojiri, Hiroki Ooe
and Kazuhisa Seta.
200 Inquiry-based learning for
training meta-cognitive skills in semantic open learning space
Corentin Jouault and
Kazuhisa Seta.
201 Survey on Japanese
University Students’ Learning Experiences with ICT and Open Sources for
International Collaboration
Yoshiko Goda, Masanori
Yamada, Yumi Ishige and Junko Handa.
203 Pair programming learning
system based on text chat: A preliminary study on learner-learner interaction
Kosuke Sasaki, Yugo Hayashi
and Tomoo Inoue.
204 Using popular mobile
application software to increase learner motivation
Pin-Hsiang Natalie
Wu and Michelle Kawamura.
210 Remote Laboratory System
for Technology-Enhanced Science Learning: The Design and Pilot Implementation
in Undergraduate Courses
Siew Wei Tho and Yau Yuen
211 Robot-assisted Library Instruction for
Child Patrons: A Preliminary Study 
Weijane Lin and Hsiu-Ping
213 Wikis as tools for
community-sourcing in language learning
Chris Dillon.
218 Emotion Competency Siftable Games for
Young Children
Wei and Lai-Chung Lee.
227 Learning by “Search & Log”  Chengjiu Yin, Brendan
Flanagan and Sachio Hirokawa
230 A Study on Speculative
Learning Strategies Supported Two Users Sharing One Computer Environment
Ben Chang, Yi-Jie Lin,
Jo-Yu Huang and Fang-Chen Lu.
235 Capturing Learning Attitudes through
Presentation Design Activities
Kazuhisa Seta, Yuki
Taniguchi and Mitsuru Ikeda.
242 Can time perception be
affected by interactive comics? 
Xinwei Wang, Jun Hu, Bart
Hengeveld and Matthias Rauterberg.
243 Designing Effective Digital Games for
Education: a Case Study of Digital Game-Based Learning in Math
Leisi Pei, Xuan He and
Junjie Shang.
246 Behavioral Analysis of
Learners Using Smart Devices in An Indirect Learning System
Shigeki Ohira.
253 Authoring Augmented Reality
as Situated Multimedia
Marc Ericson Santos, Jayzon
Ty, Ma. Mercedes T. Rodrigo, Takafumi Taketomi, Goshiro Yamamoto, Christian
Sandor and Hirokazu Kato.
255 Factors Influencing Learners’ Decision
to Persist in eLearning for Leisure Study
Tokuhiro and Kunihiko Higa.
258 The effect of students’
effectiveness and attitude in heterogeneous and free grouping cooperative
learning applied in sixth-grade students’ Scratch program teaching
Lei Chen, Xiuyu Yang,
Xintong Wang and Fengguang Jiang.
263 Towards a Context-Aware Mobile Japanese
Conversation Learning System Using NFC-enabled Approach
Chun-Chia Wang and Neil Y.
268 Understanding Buggy Mental Procedures
by Implementing a Computational Cognitive Model
Nana Kanzaki, Kazuhisa
Miwa, Hitoshi Terai, Kazuaki Kojima, Ryuichi Nakaike, Junya Morita and Hitomi
269 Enhancing EFL Learning of Elementary
School Students through Human-Robot Interaction
Rong-Jyue Wang, Wen-Chi
Vivian Wu and Yi-Chun Liu.
270 Game-based Mobile Learning Companion
for L2 Vocabulary Acquisition
Fang-Chuan Ou Yang, Yu-Mai
Yang and Wen-Chi Vivian Wu.
273 Using Creative Thinking
Spirals in an Ecological Treasure Hunt with Mobile Technologies 
Hung-Cheng Chen, Yi-Fang
Kao, Pei-Ling Wu and Jing-Jihe Chen.
276 Subjective Evaluation of Stereoscopic
View in Immersive Projection Display
Kikuo Asai.
283 Development of Predict-Test-Revise
Modeling Abilities via a self-study Learning Environment 
Anura Kenkre, Sahana Murthy
and Madhuri Mavinkurve.
289 A Program Transformation Tool to
Visualize Control Structure in Graphical Representations
Chih-Yueh Chou, Pin-Cheng
Liao, K. Robert Lai and Zhi-Hong Chen.
290 Analyzing affordances of mobile
cognitive tools in the context of three case studies
Jari Laru.
291 Pre-service Teacher Existing Ideas of
Using Computer-Supported for Scientific Inquiry
Jiraporn Tupsai, Jirakan
Yuenyong and Chokchai Yuenyong.
294 Revealing Students’ Thinking Process in
Problem-Posing Exercise: Analysis of First Sentence Selection 
Nur Hasanah, Yusuke Hayashi
and Tsukasa Hirashima.
303 Towards an Evaluation Service for
Adaptive Learning Systems 
Alexander Nussbaumer,
Christina M. Steiner, Eva Hillemann and Dietrich Albert.
304 Smart Phone based Data
Collecting System for Analyzing Learning Behaviors 
Chengjiu Yin and Hiroaki